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Re: Pingu stuck and collision code
From: |
David Philippi |
Subject: |
Re: Pingu stuck and collision code |
Date: |
Fri, 27 Sep 2002 10:00:27 +0200 |
User-agent: |
KMail/1.4.1 |
On Thursday 26 September 2002 18:11, Ingo Ruhnke wrote:
> The problem is that walking though a bridge is not really walking, its
> basically simple up-shifting of the Pingu (pos += CL_Vector(1,1)).
Then walking downwards should be a down-shifting. If there are different ways
to walk up and down that's an invitation to bugs. If I guess right walking
downwards is splitted into two parts - walking one step in x direction and
falling one step in y direction?
> Some more inteligent way of checking the surrounding conditions might
> be needed.
What about a GPType bridge which leads to a down walking through
pos -= CL_Vector(1,1)?
Bye David
- Re: Pingu stuck and collision code, (continued)
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/19
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/22
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/25
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/29
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/30