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Re: Pingu stuck and collision code


From: David Philippi
Subject: Re: Pingu stuck and collision code
Date: Fri, 27 Sep 2002 10:00:27 +0200
User-agent: KMail/1.4.1

On Thursday 26 September 2002 18:11, Ingo Ruhnke wrote:
> The problem is that walking though a bridge is not really walking, its
> basically simple up-shifting of the Pingu (pos += CL_Vector(1,1)).

Then walking downwards should be a down-shifting. If there are different ways 
to walk up and down that's an invitation to bugs. If I guess right walking 
downwards is splitted into two parts - walking one step in x direction and 
falling one step in y direction?

> Some more inteligent way of checking the surrounding conditions might
> be needed.

What about a GPType bridge which leads to a down walking through 
pos -= CL_Vector(1,1)?

Bye David






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