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Re: Pingu stuck and collision code


From: David Philippi
Subject: Re: Pingu stuck and collision code
Date: Thu, 26 Sep 2002 11:38:11 +0200
User-agent: KMail/1.4.1

On Thursday 26 September 2002 01:27, Gervase Lam wrote:
> The problem is that Walkers are still going to get stuck as per my
> previous example.

I'm not really familar with those problems, but shouldn't a Walker be 
available to walk down everywhere it walks up?
If I understand the graphics right the Walker climbs up the bridge and when 
walking back get's a head collision before walking down?
Wouldn't it be a solution to change the head collision code of Walker to 
check wheter it may walk down in a way that's the exact reversal of the 
checks used when walking up the bridge?

Bye David






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