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Re: Pingu stuck and collision code
From: |
David Philippi |
Subject: |
Re: Pingu stuck and collision code |
Date: |
Thu, 26 Sep 2002 11:38:11 +0200 |
User-agent: |
KMail/1.4.1 |
On Thursday 26 September 2002 01:27, Gervase Lam wrote:
> The problem is that Walkers are still going to get stuck as per my
> previous example.
I'm not really familar with those problems, but shouldn't a Walker be
available to walk down everywhere it walks up?
If I understand the graphics right the Walker climbs up the bridge and when
walking back get's a head collision before walking down?
Wouldn't it be a solution to change the head collision code of Walker to
check wheter it may walk down in a way that's the exact reversal of the
checks used when walking up the bridge?
Bye David
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/29
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/30