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Re: Pingu stuck and collision code


From: Ingo Ruhnke
Subject: Re: Pingu stuck and collision code
Date: 26 Sep 2002 18:11:27 +0200
User-agent: Gnus/5.09 (Gnus v5.9.0) Emacs/21.2

David Philippi <address@hidden> writes:

> I'm not really familar with those problems, but shouldn't a Walker be 
> available to walk down everywhere it walks up?
> If I understand the graphics right the Walker climbs up the bridge and when 
> walking back get's a head collision before walking down?
> Wouldn't it be a solution to change the head collision code of Walker to 
> check wheter it may walk down in a way that's the exact reversal of the 
> checks used when walking up the bridge?

The problem is that walking though a bridge is not really walking, its
basically simple up-shifting of the Pingu (pos += CL_Vector(1,1)).
Some more inteligent way of checking the surrounding conditions might
be needed.

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