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Re: Pingu stuck and collision code
From: |
Ingo Ruhnke |
Subject: |
Re: Pingu stuck and collision code |
Date: |
26 Sep 2002 18:11:27 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
David Philippi <address@hidden> writes:
> I'm not really familar with those problems, but shouldn't a Walker be
> available to walk down everywhere it walks up?
> If I understand the graphics right the Walker climbs up the bridge and when
> walking back get's a head collision before walking down?
> Wouldn't it be a solution to change the head collision code of Walker to
> check wheter it may walk down in a way that's the exact reversal of the
> checks used when walking up the bridge?
The problem is that walking though a bridge is not really walking, its
basically simple up-shifting of the Pingu (pos += CL_Vector(1,1)).
Some more inteligent way of checking the surrounding conditions might
be needed.
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- Re: Pingu stuck and collision code, (continued)
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/19
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/22
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/25
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/29
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/30