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Re: Pingu stuck and collision code
From: |
Gervase Lam |
Subject: |
Re: Pingu stuck and collision code |
Date: |
Tue, 1 Oct 2002 00:54:22 +0100 |
> Subject: Re: Pingu stuck and collision code
> From: Ingo Ruhnke <address@hidden>
> Date: 30 Sep 2002 18:47:32 +0200
> Reply-To: address@hidden
>
> Gervase Lam <address@hidden> writes:
> > Just wondering what your solution to the problem caused by my fix to
> > stop Pingus getting stuck between Bridges and Ceilings is going to be?
> > :-)
>
> Quick workaround was to reduce the check range from the whole block to
> a single pixel, after all I just want avoid that a pingu get stuck in
> a one pixel gap, if it walks into a region from which he can't return,
> that might be ok, but depends on the situation of course.
I think it would be better to check not only (+4,+2) but also (+1,+2),
(+2,+2) and (+3,+2). In other words, put back the for loop in
brick_placement_allowed() that checks along the brick, but making it only
check up to (+4,+2) but not beyond.
I can't see this from stopping a Bridger too soon if there is a wall to
the left or right, which is the problem you fixed. Having things this way
at least should not get the Walkers stuck on one half of a bridge brick.
Since I still have the for loop still in bridger.cxx, I might as well
submit the change myself! :-)
Actually, this loop is needed because it sorts out the very first problem
I was trying to solve in beginning. A Bridger was able to build a bridge
on the way up, but when it turned back to a Walker and went back down the
bridge, it couldn't go all the way down because of the head collision
problem.
Anyway, I think this new change should be sufficient to stop most if not
all instances of Walkers getting stuck between the Ceiling and a Bridge.
At least there is no need to think about having Walkers drift down bridges
for the time being!
Thanks,
Gervase.
pingus.200210010047.cvs.diff
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- Re: Pingu stuck and collision code, (continued)
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/29
Re: Pingu stuck and collision code,
Gervase Lam <=