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Re: Pingu stuck and collision code
From: |
Ingo Ruhnke |
Subject: |
Re: Pingu stuck and collision code |
Date: |
27 Sep 2002 21:39:56 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
David Philippi <address@hidden> writes:
> On Thursday 26 September 2002 18:11, Ingo Ruhnke wrote:
>> The problem is that walking though a bridge is not really walking, its
>> basically simple up-shifting of the Pingu (pos += CL_Vector(1,1)).
>
> Then walking downwards should be a down-shifting. If there are different ways
> to walk up and down that's an invitation to bugs.
If you are 'inside' a bridge you are being up-shifted, if you are
on-top of a bridge it will be threaten like normal ground. Things like
if (front_blocked() and ground_is_a_bridge ())
shift_down()
are possible in theory, but would just make all this more compilcated
and introduce more bugs.
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- Re: Pingu stuck and collision code, (continued)
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/29
Re: Pingu stuck and collision code, Gervase Lam, 2002/09/30