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Freeze


From: Neil Hotmail
Subject: Freeze
Date: Mon, 30 Sep 2002 20:35:30 +0100

To repeat:
Start a level, exit the level (either finish it or escape)
Start the same level
Freeze

Ginge

Stack trace:
NTDLL! 77f90107()
NTDLL! 77fb4e73()
NTDLL! 77fa7004()
NTDLL! 77fcba91()
_heap_alloc_base(unsigned int 48) line 200
_heap_alloc_dbg(unsigned int 12, int 1, const char * 0x00000000, int 0) line
378 + 9 bytes
_nh_malloc_dbg(unsigned int 12, int 1, int 1, const char * 0x00000000, int
0) line 248 + 21 bytes
_nh_malloc(unsigned int 12, int 1) line 197 + 19 bytes
operator new(unsigned int 12) line 24 + 11 bytes
PINGUS! std::list<class CL_Slot_v1<class CL_OutputSourceProvider *> *,class
std::allocator<class CL_Slot_v1<class CL_OutputSourceProvider *> *>
>::list<class CL_Slot_v1<class CL_OutputSourceProvider *> *,class
std::allocator<class CL_Slot_v1<class CL_OutputSourceProvider *> *> >(class
list<class CL_Slot_v1<class CL_OutputSourceProvider *> *,class
std::allocator<class CL_Slot_v1<c +
PINGUS! CL_Resource::CL_Resource(void) + 119 bytes
PINGUS! CL_Surface::CL_Surface(class CL_Surface const &) + 47 bytes
PingusResource::load_surface(const ResDescriptor & {...}) line 161 + 12
bytes
WorldObjs::Groundpiece::Groundpiece(const WorldObjsData::GroundpieceData &
{...}) line 32 + 153 bytes
WorldObjsData::GroundpieceData::create_WorldObj() line 113 + 38 bytes
World::init_worldobjs(PLF * 0x053c2e10) line 91 + 17 bytes
World::World(PLF * 0x053c2e10) line 80
TrueServer::TrueServer(PLF * 0x053c2e10) line 42 + 38 bytes
PingusGameSession::PingusGameSession(std::basic_string<char,std::char_traits
<char>,std::allocator<char> > {0x053e5589 "data/levels/desert1.xml"}) line
38 + 38 bytes
WorldMapNS::LevelNode::on_click() line 111 + 63 bytes
WorldMapNS::WorldMap::on_primary_button_press(int 338, int 330) line 160 +
24 bytes
WorldMapNS::WorldMapManager::WorldMapComponent::on_primary_button_press(int
338, int 330) line 96
GUI::GUIManager::process_button_event(Input::ButtonEvent * 0x053371f0) line
190 + 27 bytes
GUI::GUIManager::process_input(const std::list<Input::Event
*,std::allocator<Input::Event *> > & {...}) line 79
GUI::GUIManager::update(const GameDelta & {...}) line 55
GUIScreen::update(const GameDelta & {...}) line 53 + 23 bytes
ScreenManager::display() line 82 + 37 bytes
PingusMain::start_game() line 868
PingusMain::main(int 2, char * * 0x00fca038) line 910
GenericMain::main(int 2, char * * 0x00fca038) line 91 + 27 bytes
PINGUS! address@hidden + 97 bytes
WinMainCRTStartup() line 198 + 54 bytes





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