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Re: Level Comment Tool online - could be of interest to leveldesigners


From: David Philippi
Subject: Re: Level Comment Tool online - could be of interest to leveldesigners
Date: Fri, 09 Apr 2004 00:39:21 +0000

Am Do, den 08.04.2004 schrieb Rune Zedeler um 17:15:
> We could automate the job of listing "minimal" action sets and fastest 
> solutions. The level commenting tool could simply run the submitted 
> demos and track the number of actions used. The 

It would probably easier to simply extract those information from the
xml demo data. Running the demo isn't required. ;-)

> level-commenting-interface could then show all minimal sets of actions 
> and the fastest time, the most number of pingus saved, etc, etc.

Well, we'd only need someone to code all that. I've never coded anything
in PHP so far.

> This way one could also quickly check whether a game-logic change would 
> ruin an existing level: If some of the archived solutions stopped 
> working, then the level needs a re-check, or the game-logic change would 
> need a reconsideration.

This would require an automated demo running mode where you start Pingus
with a certain switch, telling it to play through the demo and indicate
level solve status as return code. Add in an option to disable any
actual drawing to gain speed (drawing is only need when you want to see
where a demo fails). Do you volunteer to write the code? :-)

Bye David





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