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Re: Level Comment Tool online - could be of interest to leveldesigners


From: Rune Zedeler
Subject: Re: Level Comment Tool online - could be of interest to leveldesigners
Date: Fri, 09 Apr 2004 00:27:18 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030312

David Philippi wrote:

It would probably easier to simply extract those information from the
xml demo data. Running the demo isn't required. ;-)

There is no such info in 0.6.0 demos.
Has the format changed since then?

Well, we'd only need someone to code all that. I've never coded anything
in PHP so far.

Well, I don't know php either.
If all the needed info is in the demo-files then it should be fairly easy, I think. Perhaps, I'll have a look later on.

This would require an automated demo running mode where you start Pingus
with a certain switch, telling it to play through the demo and indicate
level solve status as return code. Add in an option to disable any
actual drawing to gain speed (drawing is only need when you want to see
where a demo fails). Do you volunteer to write the code? :-)

Well. I have problems compiling pingus. Will really soon (promise, promise) install a newer linux. Then I'll have a look at compiling pingus. Will wait till we are ClanLib 0.7.0 compatible, though.

Afaics this would be a relatively small change.
In all cases outputting the result (success/failure) to stdout would be a Good Thing (TM) - and if we have this then the rest could be done in a simple shell script that runs all the demos and ensures that none of them fails.

-Rune





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