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Re: [Wesnoth-dev] A short list of things


From: James Spencer
Subject: Re: [Wesnoth-dev] A short list of things
Date: Sun, 13 Feb 2005 14:57:02 -0500

> 
> So the mermen would be split internally between 2 factions? I find that
> a bit odd. But  it might just be the novelty of the idea.
> 
> /Sanna
> 
> 

It should be less odd than is the case with Mages (Grr!  We read the
same books, now die) or Nagas... They are both same race / same type
split between two races...

Since I've talked to turin & he's OK with changing his merfolk / nagas
I'll go ahead & do that for his campaign, and the others, and notify
the others via PM.

Any other thoughts on this:
>b) What should be done in MP? I have this pet theory about what I'd like:
>- Give the Loyalists the Merman Fighter line. I know we've invested a
>certain amount of effort in justifying why they have the Naga, and I
>wouldn't contradict that in public, but why?
>- Give the Rebels the Merman Hunter line INSTEAD of the Merman Fighter
>line. I think this line has more of an Elven affinity than the fighter
>line, it would reduce unit duplication between the factions, and it
>would give the unit a use withing the game. Another option I'm less
>fond of would be to give the Rebels the Mermaids. A water based magic
>user would certainly give them a perceived power boost... This is an
>either or thing (IMHO) and I like the idea of using the Hunter line
>more.
>- Give the Northerners the new Nagas...

Also (In a hijack of my own thread):
Does anybody mind if I give the 'Drake Slasker' defense_weight=1.10 on
his firststrike spear? This is just enough to tip the balance into him
using it on defence when there is no difference between a pierce and
slash attack...




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