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Re: [glob2-devel] scripting language


From: Martin Nyffenegger
Subject: Re: [glob2-devel] scripting language
Date: Tue, 24 May 2005 10:51:59 +0200

Refer to Martin Voelkle who doesn't agree with me...

Since my idea of having a very easy understandable scripting language seems to be abandoned anyway ...


Hmm, have not seen this mail thread sorry :-(

Doesn't exist actually ! It's more of a feeling...

What is "easy understandable" in you opinion (python) ?

Tough question. I think I wanted to create a language that even a non- programmer can understand (that's why SGSL didn't have any loops at first, only actions and wait statements). But I'm aware that tis probably is not possible...
Now Easy would be more like Python or PHP.

Did you take a look at an SGSL code yet ? I still am convinced that it's edition has to be more or less graphical (to position the areas, and flags for instance) which isn't possible yet (you have to declare the areas with coordinates wich is a pain...)

What I wanted to do was not to take any existing scripting language just because it felt pretty and neat. I wanted something designed specifically to control the globulation universe (a highly tuned language). I didn't succeed in my first attempt (although I still think that SGSL is simple and easy for many simple scenarios as the one you find in Starcraft for example). I just don't have the time now to think about it and design a new one...

But I would be ready to take a look at any proposal.

Barock




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