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[glob2-devel] New gameplay element idea


From: Stéphane Magnenat
Subject: [glob2-devel] New gameplay element idea
Date: Sun, 4 Dec 2005 14:11:25 +0100
User-agent: KMail/1.9

Here is a new gameplay element I would like to present to you. Its purprose is 
to increase the set of strategic action players can do and thus, if it works 
as planned, make the game even more interesting :-) In the same time, it 
should also improve the ambiance.

The idea is to add a new building, the singularity obelisk (the name is not 
definitive ;-)) that would allow any globule to instantly travel to any other 
obelisk, always using the optimal one. This can be not-too-hardly implemented 
by modifiying the gradient computation system so that when it encounters an 
obelisk, it looks around all other obelisks belonging to this player or its 
allies (obelisk sharing being a question to discuss) to see if there is a 
lower value for its target (or higher, depending the gradient algorithm 
conventions).

Of course, an obelisk would be hard to build, and perhaps would consume, let 
say, papyrus ;-) (so that the Archwizards in it can write and cast spells to 
maintain singularity). We could even imagine to make the obelisks quite 
dangerous so that if they reserve of papyrus fall to zero singularity 
collapses and make a lot of damage around.

What do you think of this idea ?

Steph

-- 
http://nct.ysagoon.com




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