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Re: [glob2-devel] New gameplay element idea


From: Leo Wandersleb
Subject: Re: [glob2-devel] New gameplay element idea
Date: Mon, 05 Dec 2005 22:34:45 +0100
User-agent: Mozilla Thunderbird 1.0.7 (X11/20050923)

I like the original idea of obelisks very much (although it would collide with my ideas of makeing the explorers into public transportation.) but changeing the wavefront-algorithem in a way you MUST use obelisks for remote regions would interfere far more significantly than the original idea by Stephane and thus would probably mess up more than the gameplay would profit from it.

i guess it would fit into the actual wavefront as i understood it with very few modifications (the local gradient every glob carries with it would multiply by the count of obeliscs if it walks past of one of these, right? same with buildings near obelisks.)

how about diablo's teleports? you can use those you have already reached on your feet and they are static map elements.

Or your swarms act as teleports for globs and take time to pass (15 steps in the wavefront = an adequate amount of time depending on walking-speed, or even a teleporting-speed ability developeable at a school-like building that comes after lev. 2 schools.

but not for warriors and explorers. explorers can carry warriors (please!)

;)

Greetings, Leo




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