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Re: [glob2-devel] New gameplay element idea


From: Kyle Lutze
Subject: Re: [glob2-devel] New gameplay element idea
Date: Tue, 06 Dec 2005 07:43:19 -0800
User-agent: Mozilla Thunderbird 1.0.7 (X11/20051022)

Stéphane Magnenat wrote:
Leo Wandersleb wrote:

Kyle Lutze wrote:

for the obelisks, what about having them work by having to have multiple ones, and units can pass through them freely to get to their destination faster. Can't teleport to random spots,



i thought it was meant that way.


It was.

and must be of a certain level in school to do it, 3?


that's what i would vote for (for a start)


Well, I would much better require a certain level to build obelisk otherwise we have to make even more gradients, which is extremly bad for speed.

Steph
well then, get crackin ;P

Kyle




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