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Re: [glob2-devel] Cheap trick :p


From: Bradley Arsenault
Subject: Re: [glob2-devel] Cheap trick :p
Date: Mon, 23 Jan 2006 16:48:33 -0800

On 1/23/06, Matthew Marshall <address@hidden> wrote:
> On Sunday 22 January 2006 23:58, Bradley Arsenault wrote:
> [snip description of game]
>
> Hmm... You know, it would kindof be nice to have a replay function :D  Perhaps
> at 5x the speed and zoomed out to see the entire map.  (Of course, not until
> after 1.0...)
>
> > It should allow a variablility in strategy, yes, but really, cheap
> > tricks are just annoying, especially when there is nothing you can do
> > but launch a full blown attack to counter them,
>
> I think this is largely a matter of opinion. Anyway, _most_ maps don't allow
> for something like this.  And, it's pretty simple to modify a map to make the
> stone separator wider.
>
> > Another cheap trick is described in another thread, and imo that would
> > be trully annoying, its an instant win.
>
> I can't imagine anyone doing this, (at least more than once for kicks.)  If
> someone wants to play glob2, they will probably want a 'full' game. I don't
> see it as much of a problem.
>
> > I'm just saying that towers should not be able to shoot over
> > resources, IE it can only attack units that could attack it back
> > without having to walk out of its firing range (except for other
> > buildings like walls which would be destroyed). You can't clear away
> > stone and gain access to his towers to blow them, you need to go all
> > the way around, and into his base, which is bassically a full blown
> > attack if you want to get all the way through.
>
> I think this would feel like an artificial restriction.  Towers protected by
> resources is just a strategical position.
>
But for stone in particular, unlike any other strategic position,
theres nothing you can do about it, you can't clear the stone away
like wood or bash through it like walls, its just there, the
infalamous wall, hurting you.

> MWM
>
>
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