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Re: [glob2-devel] PerlinNoise based clouds


From: Bradley Arsenault
Subject: Re: [glob2-devel] PerlinNoise based clouds
Date: Wed, 31 Jan 2007 19:59:10 -0500

On 1/31/07, Leo Wandersleb <address@hidden> wrote:
Hi

New Clouds are in. I like them very much although the implementation is a bit 
dirty. Check them out and let me know what you'd like to get changed.

Modifications to last commit:
-directly in open gl
-2 layers with offset (clouds and shadow)
-bigger slower calmer darker clouds on a clear sky
-infinite coordinate calculated from torrodial viewport (no jumping clouds if 
viewport changes from 255 to 0)

todo:
-i copied perlinnoise.h as i didn't know how to include it otherwise
#include "PerlinNoise.h" should work, shouldn't it?

-didn't know what variable holds the width and height so as i chose the wrong 
ones there is a strip missing at the right
Map::getW() and map::getH()


-initunitcount is definitly broken:
#0  0x00000000004cfdef in GameGUI::initUnitCount ()
#1  0x00000000004cc5ec in Game::init ()
#2  0x00000000004cd66c in Game::Game ()
#3  0x0000000000533326 in MapEdit::MapEdit ()
#4  0x00000000004f6c91 in Glob2::run ()
#5  0x00000000004f7233 in main ()
this does not happen in game mode but in EDITOR mode. nct please review! others 
please report if this error is at my side.

Greetings, Leo Wandersleb


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--
Really. I'm not lieing. Bradley Arsenault.




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