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[glob2-devel] We must do a game, not an engine
From: |
Stéphane Magnenat |
Subject: |
[glob2-devel] We must do a game, not an engine |
Date: |
Wed, 25 Apr 2007 12:32:46 +0200 |
User-agent: |
KMail/1.9.6 |
Hi,
I've been reading comments on the net about glob2. The things people complain
most about are not suboptimal unit allocation, but the lack of campaign and,
at a lower level, gameplay.
We should really focus on making a cool game. The perfect engine is of less
importance.
Steph
--
http://stephane.magnenat.net
- [glob2-devel] We must do a game, not an engine,
Stéphane Magnenat <=
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Stéphane Magnenat, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Kai Antweiler, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Robert Martin, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Cyrille Dunant, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Robert Martin, 2007/04/25
- Re: [glob2-devel] We must do a game, not an engine, Leo Wandersleb, 2007/04/25