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Re: [glob2-devel] We must do a game, not an engine


From: Cyrille Dunant
Subject: Re: [glob2-devel] We must do a game, not an engine
Date: Wed, 25 Apr 2007 15:59:38 +0200
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On Wednesday 25 April 2007 15.49:08 Kai Antweiler wrote:
> > If we happened to completely stop all engine development now (say, save
> > for the bugfixing, be it at the price of hacks) An wrote really nice gfx
> > and maps and campaigns, we would actually produce an infinitely better
> > game than with a perfect engine with no game around.
>
> I think rewriting some engine and doing some game stuff, is most realistic.

Ha! what are the odds! when obviously The Coders care for nothing about the 
other work. 

When for the sake of convenience, people think (even discuss) the idea that 
all maps should be redone because they don't understand the headers.

> > Yes I _am_ saying the rewrites are _worthless_ In fact, they have a
> > negative worth.
>
> Maybe you think that way, because you didn't have to dig through the code?
> In my opinion there is nothing more important then the rewrites to help
> glob2 staying alive.  Otherwise development will stop soon.

Again, I don't care if development stops, since obviously, making a game is 
not the focus anymore. Any development towards making an engine without a 
game is pointless. 

> Refusing to rewrite would be like refusing to clean up your room, only
> much worse.

Refusing to see that people contributing graphics and maps are worth at least 
as much as the maintainer is being blind to the final objective: having a 
game people play.

> But it doesn't matter what you or I think.
> My guess is that engine and ambiente will be done, but with a lower
> rate.

Of course, unless people contributing graphics and maps are disgusted with how 
much their contribution is seen as obstructing the path to progress. An you 
are actually making me regret to have spent hours drawing stuff.

> > What has a positive worth is a (finished) rewrite conducive to more
> > features _in_the_game_. otherwise it was a loss of time for everyone
> > except the coder, who presumably had fun.
>
> Which is very important, because no one is getting money here.
> Writing glob2 is about fun.

Yes, and producing something usable and fun. 

> > case in point: anyone plays stratagus?
>
> I tried a couple times, but I couldn't get it to start.
> Maybe they should rewrite their engine.

Their _engine_ work perfectly, simply the graphics suck, or are distributed 
separately, and in any case, the goal was never to make a game.

Just an engine.

-- 
-- Cyrille Dunant
-- EPFL-IMX-LMC 
--

   A witty saying proves nothing, but saying something pointless gets
people's attention.

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