glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[glob2-devel] autosave files (was: to-do before 1.0)


From: Joe Wells
Subject: [glob2-devel] autosave files (was: to-do before 1.0)
Date: Sat, 28 Jul 2007 01:16:57 +0100
User-agent: Gnus/5.11 (Gnus v5.11) Emacs/22.1 (gnu/linux)

Leo Wandersleb <address@hidden> writes:

> hi
>
>>  >There are good reasons why autosave files all have the same name.
>> 
>> No other game I play just uses Autosave. They always have the time
>> or map name or both. Globulation 2 cant afford to have one autosave!
>> Besides, lets just say for example we take the map name
>> approach. There is only like 13 maps. Whats 13 autosaves?? 50mb? :P
>> Thats nothing. It needs to be implemented to say you can load say
>> "Autosave - Big Pond" from a game yesterday, even if I just played a
>> playground map! This stays :P
>
> as it happens that people leave after a crash it might occure that i
> play a game vs. A that crashes and want to continue it after i played
> against B. now this is an unsolvable situation for normal players
> (only via fs or via the editor).
>
> better would be a folder autosavegame with all games stored with a
> name "map_player1[_player2 ...]_date" with an option in the settings
> screen "delete autosavegames older than days: n"

Hi, Leo,

So you volunteer to implement and thoroughly debug this?
Sounds great!

☺  :-)  ☺  :-)  ☺  :-)  ☺  :-)

-- 
Joe




reply via email to

[Prev in Thread] Current Thread [Next in Thread]