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Re: Midi advice


From: Redwood (Daniel)
Subject: Re: Midi advice
Date: Tue, 29 Mar 2016 12:17:52 -0700

Perfect. That’s what I need for now. Doesn’t mean I’m going to make a lot of 
progress right off, but it gives me essential clues.

-d
> On Mar 29, 2016, at 11:59 AM, Carl Sorensen <address@hidden> wrote:
> 
> 
> On 3/29/16 9:45 AM, "Redwood" <address@hidden> wrote:
> 
>> David and Carl,
>> 
>> Being the two that have responded and encouraged me, can I take your
>> non-response to this query as meaning neither of you can help me here?
>> Any Œmeta-advice¹ about how to approach this?
>> 
>> If I can¹t get help with these basic questions, then my take is that this
>> is probably beyond me for now, and my best hope is to slowly take in
>> Guile, understanding what expert lilypond users know, and hope that
>> eventually I¹ll be able to answer these questions myself. If so, the midi
>> project itself will be on hold for a while...
> 
> Daniel,
> 
> David is currently on vacation (climbing in Italy), so a day of delay or
> so is certainly not beyond expectations.
> 
> I have never looked at a single routing in midi, so I can't offer you any
> knowledge based on experience.
> 
> I can tell you what I understand based on reading descriptions of it, so
> here goes.  (It's also explained in Chapter 10 of the contributor's guide)
> http://www.lilypond.org/doc/v2.19/Documentation/contributor/overview-of-lil
> ypond-architecture
> 
> LilyPond music is parsed by the parser into Scheme music.
> 
> Scheme music is transformed by iterators to assign the music to contexts.
> Once the iterators are done, the music is passed to engravers (to create
> printed output) and to performers (to create midi output) in the form of
> stream events.  Collectively, these are called translators.
> 
> Section 10.11 of the CG talks about engravers.  Since engravers are
> translators (and most of the macros described in section 10.11 use the
> name TRANSLATOR), I believe the same things apply to performers, although
> I have never programmed one.
> 
> I have never plowed through articulate.ly.  But I know that articulate.ly
> was created entirely outside of lilypond development, and initially was
> not part of lilypond.  It was eventually added.  In general, there is more
> flexibility in the translator than there is in GUILE, although one can
> write a translator in GUILE.  I believe that you would be well served to
> start by trying to improve the performers, rather than by trying to
> improve articulate.ly.  The performers are more central to the lilypond
> workflow.
> 
>> 
>> -d
>>> Hi David and Carl and others,
>>> 
>>> It appears that the internal midi code is taking some set of objects,
>>> and mapping them to midi events. No great insight here.
>>> 
>>> I have a source code question, and a related design question:
>>> 
>>> Source Code Question:
>>> 
>>> Where are the musical objects that are being formatted to midi: are
>>> they Guile objects or C++ objects?
> 
> I have not delved into the code, but I believe they are both.  They are
> C++ objects that have GUILE internals (at least that's what happens in the
> engravers, and I have no reason to believe performers are any different).
> 
>>> What¹s the best way to see and understand these objects. From what I
>>> can see, most objects in lilypond are format related (clefs, stemsŠ),
>>> not purely musical objects (this pitch for this duration at this time).
>>> I tried the graphviz, and all those objects appear to be format related
>>> (though I see one can tune this output).
> 
> The graphviz code is specifically aimed at displaying grob relationships.
> Midi objects are not grobs, so graphviz won't be of much help.  I believe
> that what you will need to capture in your MIDI work is EventChord s
> (simultaneous notes) and/or NoteEvents.  I seem to recall that at some
> time in the past the code was changed so that all notes are wrapped in
> EventChord, but I may be mistaken in this understanding; I haven't been
> heavily involved in detailed coding for about 3-4 years.
> 
> 
> 
>>> 
>>> Design Question:
>>> 
>>> It appears that the problem with the non-articulate midi output is that
>>> it takes these events, and maps them one-to-one. What articulate does is
>>> to generate a different set of objects from the originals. These new
>>> objects are like a Œperformance¹ of the original objects. I suspect that
>>> was Jan¹s original intention (hence the names performer in the midi
>>> source files), but never actually did the step of making a performance
>>> from the original events.
> 
> I'm not sure what you mean by a 'performance'.  I think that there
> currently is a rudimentary performance of the original events.  Certainly
> when I look at the performers listed in the Internals Reference, I see
> performers for notes, drum notes, dynamics, beams, control track, key,
> lyric,  midi control function, piano pedal, slur, staff, tempo, tie, and
> time signature.  I don't see anything for articulations, although I could
> imagine that the articulations could (and maybe should) be part of the
> note performer.
> 
> Without having studied carefully, I would not assume that there is no
> performance.  I would just assume that the performance doesn't make good
> use of all the capabilities MIDI has to offer, and that we should make the
> performance be much more rich.
> 
>>> 
>>> My assertion: articulate.ly is awkward and less than successful because
>>> it doesn¹t have access to all the information that the C++ code has. But
>>> perhaps I¹m wrong: perhaps 100% of what the C++ code knows is available
>>> to Guile code?
> 
> I don't know how to answer this authoritatively, but here is my
> speculation.  It is possible to get everything the C++ code has access to
> if one works hard enough, but it's much easier to work in the
> engraver/performer level than trying to figure out how to do everything
> with callbacks, which is what one often does when modifying LilyPond's
> behavior in GUILE.
> 
> HTH,
> 
> Carl
> 




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