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Re: [glob2-devel] Gradients (again)
From: |
Eli |
Subject: |
Re: [glob2-devel] Gradients (again) |
Date: |
Fri, 16 Sep 2005 05:19:41 -0400 |
On Sep 16, 2005, at 3:35 AM, Stephane Magnenat wrote:
but what's the benifit of globs consuming per mile and not per
minute? I
would *really* prefere less coars speed-ups with time-based
consumption.
It put more constraint on upgrade: if you want a fast race, you need
the
logistic behind. Otherwise speed upgrades are simply much too
powerfull.
Steph
It's not that simple. Speed upgrades can, of course, be balanced
without any disadvantages, by being made weak enough. However, eating
per mile is not really a disadvantage except to idle globs: They can
also fetch food faster, so they cover their expenses, and the upgrade
is simply an upgrade to your relative speed over your enemies. (Of
course, your buildings still go at the same speed... so you need more
Inns, etc.)
Re: [glob2-devel] Gradients (again), Stephane Magnenat, 2005/09/16
Re: [glob2-devel] Gradients (again), Leo Wandersleb, 2005/09/16