[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [Adonthell-devel] Hello Hello
From: |
Mike Avery |
Subject: |
RE: [Adonthell-devel] Hello Hello |
Date: |
Fri, 2 May 2003 12:37:11 -0700 |
> There's a python version of the character class that has some code in
> place. It's among the code attached to this mail:
> char-test/character/humanoid.py
>
> I haven't added these things to the C++ side yet, as I am not entirely
> sure how the character code should be organized. Besides,
> it's easier to
> try things out in python, as there is no need to recompile.
OK, I'll take a peek. :)
> Yeah. However, I suggested once that it might be better to
> have a weapon
> and shield slot instead of right and left hand. That means you could
> have a shield equipped, but it would not apply as long as you
> are using
> a two-handed weapon. But at least there is no need to remove/equip a
> shield whenever switching from one-handed to two-handed weapons and
> back. Otherwise its okay.
OK. I was wondering about double-weilding. No double-weilding? (weapon in
each hand)
Weapon and shield are fine, just thinking about potential requirements if
double-weilding is in the cards.
> Not really. It's some python code I've written to test the item and
> inventory implementation (Some sample items and some test cases). Some
> code to implement the rules, and recently some code for
> damage effects.
Cool.
> It's all attached. Most of it needs to be rewritten, others (like the
> base class for item templates (item.py)) should be pretty much okay,
> although it might lack a few things. Have a look and see for yourself.
>
> Most of that code requires pydonthell to run (which you'll find in the
> tools directory of the adonthell code). Some code may not even work
> anymore. What you may want to have a look at is
> char_generator.py, as it
> now makes use of the effect objects. Which is the direction we want to
> go. However, the current implementation is still very rough.
>
> Anyway, have a look to see if something useful is among the code.
OK, will do!
Mike
- Re: [Adonthell-devel] Hello Hello, (continued)
- RE: [Adonthell-devel] Hello Hello, Mike Avery, 2003/05/01
- RE: [Adonthell-devel] Hello Hello, Mike Avery, 2003/05/01
- RE: [Adonthell-devel] Hello Hello, Mike Avery, 2003/05/01
- RE: [Adonthell-devel] Hello Hello, Mike Avery, 2003/05/02
- RE: [Adonthell-devel] Hello Hello, Mike Avery, 2003/05/02
- RE: [Adonthell-devel] Hello Hello,
Mike Avery <=