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Re: [glob2-devel] Revive Glob2 with a kickstarter
From: |
David Heiko Kolf |
Subject: |
Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: |
Mon, 16 Dec 2013 21:01:37 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:10.0.7) Gecko/20120922 Icedove/10.0.7 |
Stéphane Magnenat wrote:
> I am also not sure whether the money is the critical part to start from, one
> of the problem with glob2 is the breadth and the depth of the code base and
> the unreadability of the critical parts, for instance the unit state
> machines.
> That is why I suggest to switch to a more accessible language for these parts
> and make them more readable. My work on co-routine with teer is directly
> based
> on my experience on glob2, and my frustration of not being able to understand
> easily what is going on with the unit behaviours.
Hello,
I have seen a few kickstarter campaigns for webcomics and it appears to
me that you would already need quite a huge fan base in order to be
successful. I do not know whether this would apply to Glob2.
For me it has unfortunately been years since I last played Glob2 or
looked at its source. I wish I could invest more time in it, but at the
moment I am still quite short of time.
For dynamic languages I would also consider Lua [1][2], which is used in
quite a lot of games already (Battle for Wesnoth, World of Warcraft, ...
[3]). It is a small and fast ANSI-C interpreter and a very powerful
language (also supporting coroutines). It is said to be much easier to
embed in a game than Python, though I cannot speak from my own
experience here, I never tried to embed Python in a program. However,
contrary to Python it does not include "batteries", the standard library
is quite small and the host program has to provide a selected set of
extensions (which is quite often exactly what you want in a computer game).
Best regards,
David
[1] <http://www.lua.org/>
[2] <http://en.wikipedia.org/wiki/Lua_%28programming_language%29>
[3] <http://en.wikipedia.org/wiki/Category:Lua-scripted_video_games>
- Re: [glob2-devel] Revive Glob2 with a kickstarter, (continued)
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Balajee R.C, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Quinn YQ Teh, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, ., 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter,
David Heiko Kolf <=
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Gregor Fabritius, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Linus Probert, 2013/12/17
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/17
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/19
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/19
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/20
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/17
Re: [glob2-devel] Revive Glob2 with a kickstarter, Othniel Graichen, 2013/12/14