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From: | Leo Wandersleb |
Subject: | Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: | Tue, 17 Dec 2013 01:41:53 -0300 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20131005 Icedove/17.0.9 |
> P2P style may be the answer. You will need just a fixed ip (or dyndns pro > service) to let users connect and host lobby themselves. > In the gnutella way for example. The current glob2 has a meta server with the game running on each client. I guess that is what you describe?
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