On 12/15/2013 06:41 PM, Alex Sapp wrote:
> I have no coding experience, and barely some graphic design experience (might as well be none), but I am willing to help any way that I can. I am in the US, have watched countless indie projects live and die, and could say that I at least have the potential to offer advice on how to structure the game, what features players want, and possible work flow advice. I can also test extensively and can provide useful and unbiased feedback. Call me an informed gamer.
>
> Sent from my iPhone
>
>> On Dec 15, 2013, at 3:35 PM, Leo Wandersleb <
address@hidden> wrote:
>>
>> Kickstarter being US only should not be a problem as I guess we would easily
>> find some US glob2 member to handle that part.
>>
>> I'm more concerned about getting quality for the money. Last time I tried to
>> push Glob2 with money, I'm not sure if it even helped at all as for one I didn't
>> get half the agreed coding work for the money paid and maybe even poisoned the
>> open source spirit by bringing money in.
>>
>> I wonder how many former glob2 players we could reach with a campaign and
>> whether it is worth it, to share the funds with paypal and kickstarter in other
>> words I wonder if the usual kickstarter user might jump on supporting the
>> project if they are not former glob2 players anyway.
>>
>> About the design decisions: I am not passionate about reinventing the wheel, so
>> if we can base glob3 on another game, that's fine with me, too. (Mega)Glest [1]
>> for example has a nice game engine. I have no idea though whether their code
>> base is stuck just like glob2's. In such a case, pooling resources would maybe
>>