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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: Linus Probert
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Sun, 15 Dec 2013 19:43:21 +0100

AFAIK it's US only still. Europe has indeigogo. I feel as if I'm getting to exited to quickly now, but a glob3 would be fun to work on. Or even a glob2.1 if that is the case. Been running low on OS projects as of late.


On Sun, Dec 15, 2013 at 5:30 PM, Stéphane Magnenat <address@hidden> wrote:
It is true that these are computationally demanding, but as they have well-defined and stable interfaces, I do not see a problem in having them implemented in C++. We could use numpy arrays for holding data and have a module implemented in C++ for actually doing the search. I use this scheme for a nearest-neighbor library (libnabo) and it works fine.

It would be great if you could work on glob 3 ;-)

If we do a kickstarter should we build an association to collect and distribute money? Is kickstart still only available in the US/UK?



Bradley Arsenault <address@hidden> wrote:
A Kickstarter project to create globulation 3 would need in the range of 100K I would estimate. I still do freelance contracts so if the money was actually raised, it could be arranged.

I wouldn't recommend using blender game engine myself, or Python. I'm not sure these would be fast enough for the pathfinding algorithms or AI heatmap calculations.


On Sun, Dec 15, 2013 at 9:32 AM, <address@hidden> wrote:
> Absolutely, I think that really makes sense. The questions is then how
> much do we want these animated, and what the engine should provide for
> that. With the progresses of blender in the recent years, we can imagine
> nice animations of the buildings when they are active.

it depends a lot more on the shader capabilities of the engine you are
planning to use, anyway, we can discuss the file specs if you want ;)


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