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From: | Linus Probert |
Subject: | Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: | Sun, 15 Dec 2013 19:43:21 +0100 |
It is true that these are computationally demanding, but as they have well-defined and stable interfaces, I do not see a problem in having them implemented in C++. We could use numpy arrays for holding data and have a module implemented in C++ for actually doing the search. I use this scheme for a nearest-neighbor library (libnabo) and it works fine.
It would be great if you could work on glob 3 ;-)
If we do a kickstarter should we build an association to collect and distribute money? Is kickstart still only available in the US/UK?http://stephane.magnenat.net
Bradley Arsenault <address@hidden> wrote:A Kickstarter project to create globulation 3 would need in the range of 100K I would estimate. I still do freelance contracts so if the money was actually raised, it could be arranged.I wouldn't recommend using blender game engine myself, or Python. I'm not sure these would be fast enough for the pathfinding algorithms or AI heatmap calculations.
On Sun, Dec 15, 2013 at 9:32 AM, <address@hidden> wrote:
> Absolutely, I think that really makes sense. The questions is then howit depends a lot more on the shader capabilities of the engine you are
> much do we want these animated, and what the engine should provide for
> that. With the progresses of blender in the recent years, we can imagine
> nice animations of the buildings when they are active.
planning to use, anyway, we can discuss the file specs if you want ;)
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