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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: Alex K
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Mon, 16 Dec 2013 02:04:49 +0400
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Thunderbird/24.2.0

I have some coding experience in Scala, a little bit in Python, none in graphic design; always wanted to try some game programming. I would be willing to contribute by coding and testing.

On 12/16/2013 01:41 AM, Alex Sapp wrote:
I have no coding experience, and barely some graphic design experience (might 
as well be none), but I am willing to help any way that I can. I am in the US, 
have watched countless indie projects live and die, and could say that I at 
least have the potential to offer advice on how to structure the game, what 
features players want, and possible work flow advice. I can also test 
extensively and can provide useful and unbiased feedback. Call me an informed 
gamer.

Sent from my iPhone

On Dec 15, 2013, at 3:35 PM, Leo Wandersleb <address@hidden> wrote:

Kickstarter being US only should not be a problem as I guess we would easily
find some US glob2 member to handle that part.

I'm more concerned about getting quality for the money. Last time I tried to
push Glob2 with money, I'm not sure if it even helped at all as for one I didn't
get half the agreed coding work for the money paid and maybe even poisoned the
open source spirit by bringing money in.

I wonder how many former glob2 players we could reach with a campaign and
whether it is worth it, to share the funds with paypal and kickstarter in other
words I wonder if the usual kickstarter user might jump on supporting the
project if they are not former glob2 players anyway.

About the design decisions: I am not passionate about reinventing the wheel, so
if we can base glob3 on another game, that's fine with me, too. (Mega)Glest [1]
for example has a nice game engine. I have no idea though whether their code
base is stuck just like glob2's. In such a case, pooling resources would maybe
make sense but they released the latest version just two months ago and they
claim to be very flexible.

Regards,

Leo

[1] http://megaglest.org/


On 12/15/2013 03:43 PM, Linus Probert wrote:
AFAIK it's US only still. Europe has indeigogo. I feel as if I'm getting to
exited to quickly now, but a glob3 would be fun to work on. Or even a glob2.1 if
that is the case. Been running low on OS projects as of late.


On Sun, Dec 15, 2013 at 5:30 PM, Stéphane Magnenat <address@hidden
<mailto:address@hidden>> wrote:

    It is true that these are computationally demanding, but as they have
    well-defined and stable interfaces, I do not see a problem in having them
    implemented in C++. We could use numpy arrays for holding data and have a
    module implemented in C++ for actually doing the search. I use this scheme
    for a nearest-neighbor library (libnabo) and it works fine.

    It would be great if you could work on glob 3 ;-)

    If we do a kickstarter should we build an association to collect and
    distribute money? Is kickstart still only available in the US/UK?



    Bradley Arsenault <address@hidden <mailto:address@hidden>> wrote:

        A Kickstarter project to create globulation 3 would need in the range of
        100K I would estimate. I still do freelance contracts so if the money
        was actually raised, it could be arranged.

        I wouldn't recommend using blender game engine myself, or Python. I'm
        not sure these would be fast enough for the pathfinding algorithms or AI
        heatmap calculations.


        On Sun, Dec 15, 2013 at 9:32 AM, <address@hidden
        <mailto:address@hidden>> wrote:

Absolutely, I think that really makes sense. The questions is then how
much do we want these animated, and what the engine should provide for
that. With the progresses of blender in the recent years, we can
            imagine
nice animations of the buildings when they are active.
            it depends a lot more on the shader capabilities of the engine you 
are
            planning to use, anyway, we can discuss the file specs if you want 
;)


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    --
    http://stephane.magnenat.net

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