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Re: [glob2-devel] Revive Glob2 with a kickstarter
From: |
Leo Wandersleb |
Subject: |
Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: |
Sun, 15 Dec 2013 18:35:52 -0300 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20131005 Icedove/17.0.9 |
Kickstarter being US only should not be a problem as I guess we would easily
find some US glob2 member to handle that part.
I'm more concerned about getting quality for the money. Last time I tried to
push Glob2 with money, I'm not sure if it even helped at all as for one I didn't
get half the agreed coding work for the money paid and maybe even poisoned the
open source spirit by bringing money in.
I wonder how many former glob2 players we could reach with a campaign and
whether it is worth it, to share the funds with paypal and kickstarter in other
words I wonder if the usual kickstarter user might jump on supporting the
project if they are not former glob2 players anyway.
About the design decisions: I am not passionate about reinventing the wheel, so
if we can base glob3 on another game, that's fine with me, too. (Mega)Glest [1]
for example has a nice game engine. I have no idea though whether their code
base is stuck just like glob2's. In such a case, pooling resources would maybe
make sense but they released the latest version just two months ago and they
claim to be very flexible.
Regards,
Leo
[1] http://megaglest.org/
On 12/15/2013 03:43 PM, Linus Probert wrote:
> AFAIK it's US only still. Europe has indeigogo. I feel as if I'm getting to
> exited to quickly now, but a glob3 would be fun to work on. Or even a glob2.1
> if
> that is the case. Been running low on OS projects as of late.
>
>
> On Sun, Dec 15, 2013 at 5:30 PM, Stéphane Magnenat <address@hidden
> <mailto:address@hidden>> wrote:
>
> It is true that these are computationally demanding, but as they have
> well-defined and stable interfaces, I do not see a problem in having them
> implemented in C++. We could use numpy arrays for holding data and have a
> module implemented in C++ for actually doing the search. I use this scheme
> for a nearest-neighbor library (libnabo) and it works fine.
>
> It would be great if you could work on glob 3 ;-)
>
> If we do a kickstarter should we build an association to collect and
> distribute money? Is kickstart still only available in the US/UK?
>
>
>
> Bradley Arsenault <address@hidden <mailto:address@hidden>> wrote:
>
> A Kickstarter project to create globulation 3 would need in the range
> of
> 100K I would estimate. I still do freelance contracts so if the money
> was actually raised, it could be arranged.
>
> I wouldn't recommend using blender game engine myself, or Python. I'm
> not sure these would be fast enough for the pathfinding algorithms or
> AI
> heatmap calculations.
>
>
> On Sun, Dec 15, 2013 at 9:32 AM, <address@hidden
> <mailto:address@hidden>> wrote:
>
> > Absolutely, I think that really makes sense. The questions is
> then how
> > much do we want these animated, and what the engine should
> provide for
> > that. With the progresses of blender in the recent years, we can
> imagine
> > nice animations of the buildings when they are active.
>
> it depends a lot more on the shader capabilities of the engine
> you are
> planning to use, anyway, we can discuss the file specs if you
> want ;)
>
>
> _______________________________________________
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>
>
>
>
> --
> http://stephane.magnenat.net
>
> _______________________________________________
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>
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>
> _______________________________________________
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- Re: [glob2-devel] Revive Glob2 with a kickstarter, (continued)
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Linus Probert, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Valentin Lorentz, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, dryad, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Linus Probert, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter,
Leo Wandersleb <=
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex K, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Balajee R.C, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Quinn YQ Teh, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, ., 2013/12/16