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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: .
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Mon, 16 Dec 2013 23:33:14 +0100

On Mon, 16 Dec 2013 14:36:44 +0100
Stéphane Magnenat <address@hidden> wrote:

> Of course we need enough dedicated competent people to carry out a revival, 
> but if we use a more accessible language than C++ for the game logic and do a 
> community-based consensual (and documented) design, the project should be 
> much 
> more accessible to newcomers then current code base.

"+1 like" on building (and previously designing) a community
 
> Maybe the two are not incompatible, especially if the game is server-based 
> which implies cost anyway. 

P2P style may be the answer. You will need just a fixed ip (or dyndns pro 
service) to let users connect and host lobby themselves.
In the gnutella way for example.


-fede

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