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Re: [glob2-devel] Revive Glob2 with a kickstarter
From: |
Alex Sapp |
Subject: |
Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: |
Sun, 15 Dec 2013 15:41:42 -0600 |
I have no coding experience, and barely some graphic design experience (might
as well be none), but I am willing to help any way that I can. I am in the US,
have watched countless indie projects live and die, and could say that I at
least have the potential to offer advice on how to structure the game, what
features players want, and possible work flow advice. I can also test
extensively and can provide useful and unbiased feedback. Call me an informed
gamer.
Sent from my iPhone
> On Dec 15, 2013, at 3:35 PM, Leo Wandersleb <address@hidden> wrote:
>
> Kickstarter being US only should not be a problem as I guess we would easily
> find some US glob2 member to handle that part.
>
> I'm more concerned about getting quality for the money. Last time I tried to
> push Glob2 with money, I'm not sure if it even helped at all as for one I
> didn't
> get half the agreed coding work for the money paid and maybe even poisoned the
> open source spirit by bringing money in.
>
> I wonder how many former glob2 players we could reach with a campaign and
> whether it is worth it, to share the funds with paypal and kickstarter in
> other
> words I wonder if the usual kickstarter user might jump on supporting the
> project if they are not former glob2 players anyway.
>
> About the design decisions: I am not passionate about reinventing the wheel,
> so
> if we can base glob3 on another game, that's fine with me, too. (Mega)Glest
> [1]
> for example has a nice game engine. I have no idea though whether their code
> base is stuck just like glob2's. In such a case, pooling resources would maybe
> make sense but they released the latest version just two months ago and they
> claim to be very flexible.
>
> Regards,
>
> Leo
>
> [1] http://megaglest.org/
>
>
>> On 12/15/2013 03:43 PM, Linus Probert wrote:
>> AFAIK it's US only still. Europe has indeigogo. I feel as if I'm getting to
>> exited to quickly now, but a glob3 would be fun to work on. Or even a
>> glob2.1 if
>> that is the case. Been running low on OS projects as of late.
>>
>>
>> On Sun, Dec 15, 2013 at 5:30 PM, Stéphane Magnenat <address@hidden
>> <mailto:address@hidden>> wrote:
>>
>> It is true that these are computationally demanding, but as they have
>> well-defined and stable interfaces, I do not see a problem in having them
>> implemented in C++. We could use numpy arrays for holding data and have a
>> module implemented in C++ for actually doing the search. I use this scheme
>> for a nearest-neighbor library (libnabo) and it works fine.
>>
>> It would be great if you could work on glob 3 ;-)
>>
>> If we do a kickstarter should we build an association to collect and
>> distribute money? Is kickstart still only available in the US/UK?
>>
>>
>>
>> Bradley Arsenault <address@hidden <mailto:address@hidden>> wrote:
>>
>> A Kickstarter project to create globulation 3 would need in the range
>> of
>> 100K I would estimate. I still do freelance contracts so if the money
>> was actually raised, it could be arranged.
>>
>> I wouldn't recommend using blender game engine myself, or Python. I'm
>> not sure these would be fast enough for the pathfinding algorithms or
>> AI
>> heatmap calculations.
>>
>>
>> On Sun, Dec 15, 2013 at 9:32 AM, <address@hidden
>> <mailto:address@hidden>> wrote:
>>
>>> Absolutely, I think that really makes sense. The questions is then how
>>> much do we want these animated, and what the engine should provide for
>>> that. With the progresses of blender in the recent years, we can
>> imagine
>>> nice animations of the buildings when they are active.
>>
>> it depends a lot more on the shader capabilities of the engine
>> you are
>> planning to use, anyway, we can discuss the file specs if you
>> want ;)
>>
>>
>> _______________________________________________
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>> address@hidden <mailto:address@hidden>
>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>
>>
>>
>>
>> --
>> http://stephane.magnenat.net
>>
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>>
>>
>>
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- Re: [glob2-devel] Revive Glob2 with a kickstarter, (continued)
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Linus Probert, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Valentin Lorentz, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, dryad, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Linus Probert, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter,
Alex Sapp <=
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex K, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Balajee R.C, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Bradley Arsenault, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Quinn YQ Teh, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Alex Sapp, 2013/12/15
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Stéphane Magnenat, 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, ., 2013/12/16
- Re: [glob2-devel] Revive Glob2 with a kickstarter, Leo Wandersleb, 2013/12/16