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From: | Bradley Arsenault |
Subject: | Re: [glob2-devel] Revive Glob2 with a kickstarter |
Date: | Sun, 15 Dec 2013 11:20:07 -0400 |
> Absolutely, I think that really makes sense. The questions is then howit depends a lot more on the shader capabilities of the engine you are
> much do we want these animated, and what the engine should provide for
> that. With the progresses of blender in the recent years, we can imagine
> nice animations of the buildings when they are active.
planning to use, anyway, we can discuss the file specs if you want ;)
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