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Re: [glob2-devel] Revive Glob2 with a kickstarter


From: dryad
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Sun, 15 Dec 2013 13:32:19 -0000
User-agent: SquirrelMail/1.4.22

> Absolutely, I think that really makes sense. The questions is then how
> much do we want these animated, and what the engine should provide for
> that. With the progresses of blender in the recent years, we can imagine
> nice animations of the buildings when they are active.

it depends a lot more on the shader capabilities of the engine you are
planning to use, anyway, we can discuss the file specs if you want ;)




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