glob2-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [glob2-devel] Revive Glob2 with a kickstarter


From: Valentin Lorentz
Subject: Re: [glob2-devel] Revive Glob2 with a kickstarter
Date: Sun, 15 Dec 2013 13:31:22 +0100
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20131005 Icedove/17.0.9

By the way, the current units (and buildings?) sprites are generated
from Blender files (which resolution looks very good), we could probably
reuse those if we want to make a 3D game

On 15/12/2013 13:29, Stéphane Magnenat wrote:
> That is a good idea, I was not aware that 2.0 was out. So
> SDL2.0+python+numpy is another engine option. It probably requires more
> hand-writing than using the Blender game engine (for animating the 3D
> sprites if we have any), but is probably more flexible. I guess that the
> best solution will depend on how much 3D we want.
>
> have a nice day,
>
> Stéphane
>




reply via email to

[Prev in Thread] Current Thread [Next in Thread]