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Re: [Help-liquidwar6] Four levels and some talk


From: Kasper Hviid
Subject: Re: [Help-liquidwar6] Four levels and some talk
Date: Fri, 25 Sep 2009 13:47:49 +0200

2009/9/24 Christian Mauduit <address@hidden>:
>
> On Thu, September 24, 2009 6:30 pm, kasperhviid wrote:
>> 2009/9/23 Christian Mauduit <address@hidden>:
>> As I understand it, it's the game engine which does the conversion to
>> texture, at runtime. Is this correct?
>> (if, on the other hand, it is me who converts it to png, there would
>> need to be two files: cursor.png and cursor-color.png to colorize the
>> cursor for each team)
> Yes, maybe you could do that, make a cursor.png for the non-colorizable
> part and cursor-color.png containing some grey-scale stuff ready to be
> colorized. Implementing an SVG reader (or using an external one) sounds to
> complicated too me given the tasks to achieve. But I may be wrong.

No, don't bother with SVG - actually I prefer to work with pixels, I
just sorta felt that it was more "correct" to use vector.

I have attached two files, see you can get it implemented. It will
take a little while for me to make a larger collection, so take your
time!

 - Kasper

Attachment: cursor.png
Description: PNG image

Attachment: cursor-color.png
Description: PNG image


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